Fuzzy logic is often used in decision-making systems where a detailed mathematical model of the system is unavailable or impractical. Instead of relying on equations, fuzzy logic encodes expert intuition into human-readable rules. These rules allow systems to make decisions based on approximate or linguistic input values, such as “low health” or “enemy nearby.”
For simple systems — say, with just one input and one output — fuzzy logic may be overkill. In those cases, a 1D interpolation (similar to proportional navigation) is often enough to generate smooth behavior transitions. But as systems grow more complex, fuzzy logic scales better than maintaining large interpolation grids or rigid condition trees.
While neural networks have become dominant in many domains, fuzzy logic still offers distinct advantages, especially in embedded or control-focused systems. Fuzzy logic requires structured human insight, while neural networks thrive on raw data and pattern discovery. For complex or poorly understood systems, writing fuzzy rules is impractical. Advantages of fuzzy logic over neural networks:
- Interpretability: Fuzzy rules are readable and understandable by developers and domain experts.
- Minimal training: Rules encode prior knowledge, reducing or eliminating the need for extensive data-driven training.
- Lightweight tuning: At most, fuzzy systems may require optimizing rule weights — a much simpler process than full network training.
One of the most interesting uses of fuzzy logic in gaming came from Quake III Arena. The bots in the game used fuzzy logic to evaluate possible behaviors — such as attack, search for health, search for a better weapon, retreat. Each action was assigned a desirability score based on fuzzy evaluations of current game state (e.g., health, distance to enemy, ammo). At each tick, the bot would choose the highest-scoring action.